I discovered my passion for audio production at WLTL in La Grange, IL - a radio station run by my high school. My sophomore year, I began producing radio dramas using only two cart machines and a 2-track reel-to-reel. I recruited my friends to come in on Saturdays to record the dialogue and then spent all of my free time editing the music and sound effects.
I entered Columbia College Chicago's film program where I graduated in 1996, receiving a BA in Film with an emphasis in Sound.
I moved to California and was hired at EFX sound studios in Burbank. There I was fortunate to have the chance to work with some really amazing mentors on such films as Blade, Everest, and Mortal Kombat: Annihilation.
My next studio was Digital Sound & Picture in Los Angeles. I spent the first year at DSP working on the syndicated show Xena: Warrior Princess. Following that , I worked on a number of features including Bring It On, Legally Blonde, and 3000 Miles to Graceland.
Soundelux, a major Hollywood sound studio, eventually absorbed DSP. It was there that I got a chance to work on some really huge projects such as Monster's Ball, The Italian Job, Mission: Impossible 3, The Last Samurai, and The Day After Tomorrow. I also did some work for Soundelux DMG where I contributed to such video games as Onimusha: Dawn of Dreams and Lost Planet: Extreme Condition.
After 10 years in Hollywood, I felt like I was ready for new challenges so I accepted the position of Audio Lead for a Marvel Comics fighting game at Electronic Arts Chicago studio. Unfortunately, EA decided to close down the studio a year later.
I soon joined up with a talented group of developers at the newly formed 2K Marin in northern California where I served as Audio Director. Over the course of 6 years we developed and released two projects - the highly regarded Bioshock 2 and The Bureau: XCOM Declassified.
After 2K closed down and working as a freelance contractor for a while, I was hired by Telltale Games. I served as their Director of Audio, overseeing audio development on all of their releases for four years. Projects I worked on and supervised include Game of Thrones, Tales From The Borderlands, Minecraft: Story Mode, The Walking Dead: A New Frontier, Batman: The Telltale Series, and Marvel's Guardians of the Galaxy: The Telltale Series.